Wednesday, December 12, 2007

PLANned

PLANned is another of those games that come to us via JayIsGames' Casual Gameplay Design Competitions. This one is from Competition #2, with a theme of "Grow". You start out with a number of squares positioned on a grid. Each time you click on a square it will grow. When two squares touch each others' corners, they are frozen and can no longer be manipulated. You can't click on the same square twice in a row. Within the parameters of these rules, you must form a chain that connects to all of the squares together. Sounds easy? Just try a few levels.

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